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1. asteroid belts - in Player Features and Ideas Discussion [original thread]
I dont mind the idea of them moving or having to scan them. Personally I would also like to see more in missions, although I would be happier if they were decent sized at the time the mission started. This stops macro mining and may give some call...
- by Blood Titan - at 2008.12.19 13:18:00
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2. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
That is pretty messed up Kam id suggest having a merc corp go kick their butt. Just do your research first so you dont get screwed.
- by Blood Titan - at 2008.12.18 19:03:00
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3. Speed bonus for haulers... WTF? - in Player Features and Ideas Discussion [original thread]
I think freighters should get rig slots. Come on they are a capital ship give them something more then a big empty hull. Or at the very least make them a little more agile. I dont like waiting forever to align never mind if i get bumped or bump in...
- by Blood Titan - at 2008.12.18 18:50:00
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4. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
This actually happens a lot where people will either hire mercs to hurt their competition or a pirate corp attacks to watch carebear tears. It is fairly messed up, but I understand why its in practice. The mercs sometimes do get more then they bar...
- by Blood Titan - at 2008.12.18 18:45:00
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5. get rid of the thing on the right hand side of the Omen - in Player Features and Ideas Discussion [original thread]
Originally by: Drake Draconis Dont get me started on the majority of the Minmatar ships. Thats because the poor minmatar fly scrap ships. I do agree though the vast majority of ships do need some work. I hope tech 3 will have somethin...
- by Blood Titan - at 2008.12.18 18:31:00
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6. [Nerf]CCP You forgot something in your most recent nerf. - in Player Features and Ideas Discussion [original thread]
I have to agree with the op. The npc speed for bs's is quite annoying, I have to make sure I choose which target to pursue if they start running. Generally I can pull good damage at 75km but when bs's start moving away when they are already at a d...
- by Blood Titan - at 2008.12.18 18:10:00
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7. [ISSUE] Time To Boost Blockade Runners - Station wormholes - in Assembly Hall [original thread]
Ok, I do feel they need a boost but you have gone way overboard. An actual boost would be: Give transport ships a bonus to decreased signature radius. Also give then a resistance to warp jamming/ interdiction. This would make it so the blockade w...
- by Blood Titan - at 2008.12.18 16:36:00
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8. Petition to Change Missile Nerf launched for Quantum Rise Expansion - in Assembly Hall [original thread]
Originally by: Grann Thefauto Edited by: Grann Thefauto on 16/12/2008 00:29:09 This is silly. Missiles are now in line with turrets. Turrets (especially BS sized) will do no damage at all when a ship is moving fast enough also. This ha...
- by Blood Titan - at 2008.12.18 16:22:00
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9. Empire Deadspace Arenas - in Player Features and Ideas Discussion [original thread]
I dont mind the idea of complexes, actually it might prove rather interesting, but I think your loot is far to high. Faction equipment is worth quite a bit and you would be giving away isk to farmers. I can see ammo and maybe a random drop of a fa...
- by Blood Titan - at 2008.12.18 15:45:00
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10. Hauler Combat Ships - in Player Features and Ideas Discussion [original thread]
First of all you should never travel alone in dangerous areas. That is a good way to get scrammed and killed. Yeah maybe the t1 haulers could use a better tank, but that is the entire purpose of transport ships. I never really went that way sinc...
- by Blood Titan - at 2008.12.18 14:53:00
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11. Ghost training gone : GIVE US SKILL QUEUE, NOW !!! - in Assembly Hall [original thread]
So many people have been asking for this for a long time. Now that ghost training is disabled there is no reason not to have it. To the rant claiming we are not intelligent enough to plan our own skills and we just you evemon, stfu. Seriously the...
- by Blood Titan - at 2008.12.18 12:46:00
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12. Wishes for a new year - in Player Features and Ideas Discussion [original thread]
Originally by: Ser Prius 1. Cargo containers won't close on docking/undocking/jumping. 2. Out of game email (POP/IMAP/SMTP) to/from my char, including forwarding so I can get POS under attack emails. 6. T2 Remote Hull Repairer 7. Ability t...
- by Blood Titan - at 2008.12.17 18:13:00
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13. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
/signed *bump*
- by Blood Titan - at 2008.12.17 17:58:00
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14. Create a 2nd Stealth Bomber Class (Wall o' text warning) - in Player Features and Ideas Discussion [original thread]
I like this idea, my thoughts are this would be a rather large and expensive bomb. It would probably only be effective on the large targets do to the missle nerf. But as an anti blob weapon it sounds great. Some ideas on cost/design/size are need...
- by Blood Titan - at 2008.12.17 13:44:00
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15. walking in stations news - in EVE General Discussion [original thread]
Originally by: MotherMoon Originally by: Jenkins Leroy Edited by: Jenkins Leroy on 15/12/2008 18:53:54 Belive me there would be never walking in stations. CCP tries to implement it for years and we still dont have ambulation. S...
- by Blood Titan - at 2008.12.15 19:52:00
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16. [Black ops] Give us freaking holograms to bring fear and chaos ! - in Player Features and Ideas Discussion [original thread]
I suppose changing the ships appearance would be better on the servers, a shame though i like the idea of summoning a fleet. Maybe there could be bandwidth restrictions? Still there would need to be an ability to counter it to some extent. Altho...
- by Blood Titan - at 2008.12.15 19:28:00
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17. Captains Quarters (Ambulation) - in Player Features and Ideas Discussion [original thread]
I understood what you stated I was just saying I didnt think you would necissarily need to be docked to that. But I agree with you. I have had that idea for almost a year now. Have a wall of all the tags I havent sold yet and such hehe. Also I hav...
- by Blood Titan - at 2008.12.15 19:20:00
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18. Idea: stop spamming us - in Player Features and Ideas Discussion [original thread]
You are seriously complaining about 10 seconds of having to see an add? Advertising makes money, are you going to send a letter to your cable company. Dear (insert company name here) Could you please stop putting on commercials they take away from...
- by Blood Titan - at 2008.12.15 19:14:00
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19. Drones - Ability to create a priority list for targets - in Player Features and Ideas Discussion [original thread]
Edited by: Blood Titan on 15/12/2008 19:10:22 Idea: Right click on target Scroll down to drone target option set target priority 1-4 cache The target does not have to be targeted by your ship to send the drones. Just right click and set atta...
- by Blood Titan - at 2008.12.15 19:08:00
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20. [Black ops] Give us freaking holograms to bring fear and chaos ! - in Player Features and Ideas Discussion [original thread]
Yeah I agree with the need for limited range for my module. 5km for frig class 15km for cruisers 25km for bs 40km for Capship Also optomal range bonuses from scripts should be taken into effect. Decrease cycle time to 20 seconds. Module overl...
- by Blood Titan - at 2008.12.15 17:28:00
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